Aasimar Illusionist Wizard Build Guide
Why Illusionist?
The Aasimar Illusionist Wizard combines Aasimar's racial traits with the Illusionist's specialized features. As a Controller, this build leverages spellcasting with a unique twist from the Illusionist archetype.
Key features include Illusion Savant, Improved Illusions, Phantasmal Creatures. With INT as the primary ability at 15, this build maximizes the Wizard's core strengths.
Illusionist Features
Illusion Savant
Level 3The gold and time you spend to copy illusion spells into your spellbook is halved.
Improved Illusions
Level 3You learn the Minor Illusion cantrip if you don't already know it. When you cast Minor Illusion, you can create both a sound and an image with a single casting. Additionally, your illusion spells are harder to see through.
Phantasmal Creatures
Level 6When you cast an illusion spell that creates a creature or object, you can imbue it with a semblance of life. The illusion can make sounds, move, and even interact with the environment in basic ways, making it much harder for creatures to identify it as an illusion.
Illusory Self
Level 10As a reaction when a creature makes an attack roll against you, you can create an illusory duplicate of yourself. The attack automatically misses you, then the illusion dissipates. Once you use this feature, you can't use it again until you finish a short or long rest.
Illusory Reality
Level 14When you cast an illusion spell of 1st level or higher, you can choose one inanimate, nonmagical object that is part of the illusion and make that object real. The object can't deal damage or directly harm anyone. The object remains real for 1 minute, regardless of the illusion's duration. If the illusion ends before 1 minute, the object persists for the remainder.
Recommended Ability Scores
Aasimar Traits That Benefit Illusionist Wizard
Celestial Revelation
Flight provides incredible mobility, letting the Wizard reach otherwise inaccessible positions.
Celestial Resistance
Built-in damage resistance reduces incoming damage, keeping your Wizard alive longer in combat.
Healing Hands
Additional healing ability supplements the Wizard's support capabilities.
Darkvision
Aasimar Darkvision helps Wizards scout ahead and fight in darkness without needing a torch.
Combat Effectiveness
| Level | HP | Melee DPR | Spell DPR |
|---|---|---|---|
| Level 5 | 32 | 3.9 | 7.8 |
| Level 11 | 68 | 3.58 | 10.18 |
| Level 17 | 104 | 3.58 | 13.2 |
Strengths & Weaknesses
Strengths
- ♦ Illusionist grants Illusion Savant at level 3
- ♦ Strong species-class synergy enhances core abilities
- ♦ Darkvision for dungeon exploration
- ♦ Versatile spellcasting options
- ♦ Built-in damage resistance improves survivability
Weaknesses
- ♦ Low hit points — vulnerable in melee
- ♦ May require careful feat selection to optimize
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Frequently Asked Questions
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