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Dragonborn Psi Warrior Fighter Build Guide

Dragonborn Psi Warrior Fighter Build Guide

9/10 Synergy Controller Role Easy Difficulty

Why Psi Warrior?

The Dragonborn Psi Warrior Fighter combines Dragonborn's racial traits with the Psi Warrior's specialized features. As a Controller, this build excels in combat with a unique twist from the Psi Warrior archetype.

Key features include Psionic Power, Telekinetic Adept, Guarded Mind. With STR or DEX as the primary ability at 15, this build maximizes the Fighter's core strengths.

Psi Warrior Features

Psionic Power

Level 3

You can use your mind to enhance your body. When you finish a Long Rest, you gain a number of Psionic Energy dice equal to twice your Proficiency Bonus. These dice are d6s. You can use these dice to power your psionic abilities. A die is expended when you use it. You regain all expended Psionic Energy dice when you finish a Long Rest. When you reach certain fighter levels, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12). The following options show how you can use your Psionic Energy dice.

Telekinetic Adept

Level 7

You can use an action to spend 1 Psionic Energy die to move a creature or object you can see within 30 feet of yourself. Roll the Psionic Energy die. The creature or object moves 5 feet × the number rolled on the die. As an action, you can spend 1 Psionic Energy die to attempt to knock a creature prone or push it away. The target must make a Strength saving throw (DC = 8 + your Strength modifier + your Proficiency Bonus). On a failed save, it takes force damage equal to 1d6 + your Strength modifier and is either knocked Prone or pushed 5 feet away, depending on which effect you choose.

Guarded Mind

Level 10

You can use an action to spend 1 Psionic Energy die to gain Advantage on saves against magic you can see being cast within 30 feet of yourself. You can use this ability after you see the save but before you roll the die.

Bulwark of Force

Level 15

When another creature you can see within 30 feet of yourself takes damage, you can use your Reaction and spend 1 Psionic Energy die to shield that creature. Roll the die, and the creature takes less damage by the number rolled.

Telekinetic Master

Level 18

You can use your Telekinetic Adept ability a number of times equal to your Proficiency Bonus without expending Psionic Energy dice. You regain all expended uses of this ability when you finish a Short or Long Rest.

Recommended Ability Scores

Strength
15(+2)
Dexterity
14(+2)
Constitution
13(+1)
Intelligence
8(-1)
Wisdom
10(+0)
Charisma
12(+1)
HP (Lv1)
11
AC
12
Initiative
+2
Passive Per.
10
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Dragonborn Traits That Benefit Psi Warrior Fighter

Draconic Flight

Flight provides incredible mobility, letting the Fighter reach otherwise inaccessible positions.

Draconic Ancestry

Breath Weapon provides AoE damage that martial Fighters otherwise lack.

Breath Weapon

Breath Weapon provides AoE damage that martial Fighters otherwise lack.

Damage Resistance

Built-in damage resistance reduces incoming damage, keeping your Fighter alive longer in combat.

Combat Effectiveness

Level HP Melee DPR Ranged DPR
Level 5 39 7.8 7.8
Level 11 81 10.73 10.73
Level 17 123 10.73 10.73

Strengths & Weaknesses

Strengths

  • Psi Warrior grants Psionic Power at level 3
  • High hit points for frontline durability
  • Strong species-class synergy enhances core abilities
  • Strong melee damage output
  • Good armor class and initiative

Weaknesses

  • Low Wisdom — vulnerable to common saving throws
  • Limited ranged and magical options without multiclassing
  • No Darkvision — may need light sources in dungeons

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Other Fighter Subclasses for Dragonborn

Other Races for Psi Warrior Fighter

Frequently Asked Questions

Is Psi Warrior a good subclass for Dragonborn Fighter?
The Psi Warrior is a Controller archetype that grants Psionic Power at level 3. Combined with Dragonborn traits, this build rated 9/10 for the base class.
What makes Psi Warrior different from other Fighter subclasses?
The Psi Warrior focuses on the Controller role. Strength (15) remains the priority. Other Fighter subclasses like Battle Master fill the Controller role instead.

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