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Dragonborn Oath of the Ancients Paladin Build Guide

Dragonborn Oath of the Ancients Paladin Build Guide

10/10 Synergy Defender Role Medium Difficulty

Why Oath of the Ancients?

The Dragonborn Oath of the Ancients Paladin combines Dragonborn's racial traits with the Oath of the Ancients's specialized features. As a Defender, this build leverages spellcasting with a unique twist from the Oath of the Ancients archetype.

Key features include Nature's Wrath, Oath of the Ancients Spells, Aura of Warding. With STR and CHA as the primary ability at 15, this build maximizes the Paladin's core strengths.

Oath of the Ancients Features

Nature's Wrath

Level 3

When a creature within 10 feet of you that you can see hits a target with an attack roll, you can use your Reaction to add your Charisma modifier to the attack roll or saving throw DC. In addition, when you cast a spell that deals damage, you can spend 1 spell slot to increase the damage by 1d6 per spell slot spent.

Oath of the Ancients Spells

Level 3

You gain oath spells at the paladin levels listed in the Oath of the Ancients Spells table. [Oath of the Ancients Spells: 1st - Entangle, Goodberry; 2nd - Barkskin, Spike Growth; 3rd - Call Lightning, Plant Growth; 4th - Grasping Vine, Guardian of Nature; 5th - Maelstrom, Wrath of Nature]

Aura of Warding

Level 7

Ancient magic still lingers in your aura, shielding you and your allies from fey and undead creatures. You and friendly creatures within 10 feet of you have Resistance to damage from spells. In addition, creatures within 10 feet of you have Advantage on saving throws against being Charmed or Frightened.

Undying Sentinel

Level 15

You gain the ability to sense the presence of undead within 1 mile of you. If you sense undead this way, you know their general direction. When you sense undead this way, you can use your Reaction to gain Advantage on attack rolls against that creature until the end of your next turn.

Elder Champion

Level 20

When you reach 20th level, you can use your action to gain temporary hit points equal to your Paladin level + your Charisma modifier. Additionally, for 1 minute, whenever a friendly creature within 30 feet of you takes damage, you can use your Reaction to reduce that damage by half.

Recommended Ability Scores

Strength
15(+2)
Dexterity
10(+0)
Constitution
13(+1)
Intelligence
8(-1)
Wisdom
12(+1)
Charisma
14(+2)
HP (Lv1)
11
AC
10
Initiative
+0
Passive Per.
11
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Dragonborn Traits That Benefit Oath of the Ancients Paladin

Draconic Ancestry

Breath Weapon provides AoE damage that martial Paladins otherwise lack.

Breath Weapon

Breath Weapon provides AoE damage that martial Paladins otherwise lack.

Damage Resistance

Built-in damage resistance reduces incoming damage, keeping your Paladin alive longer in combat.

Draconic Flight

Flight provides incredible mobility, letting the Paladin reach otherwise inaccessible positions.

Combat Effectiveness

Level HP Melee DPR Spell DPR
Level 5 39 7.8 0
Level 11 81 7.15 0
Level 17 123 7.15 0

Strengths & Weaknesses

Strengths

  • Oath of the Ancients grants Nature's Wrath at level 3
  • High hit points for frontline durability
  • Strong species-class synergy enhances core abilities
  • Strong melee damage output
  • Divine Smite provides burst damage

Weaknesses

  • No Darkvision — may need light sources in dungeons
  • May require careful feat selection to optimize

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Other Paladin Subclasses for Dragonborn

Other Races for Oath of the Ancients Paladin

Frequently Asked Questions

Is Oath of the Ancients a good subclass for Dragonborn Paladin?
The Oath of the Ancients is a Defender archetype that grants Nature's Wrath at level 3. Combined with Dragonborn traits, this build rated 10/10 for the base class.
What makes Oath of the Ancients different from other Paladin subclasses?
The Oath of the Ancients focuses on the Defender role. Strength (15) remains the priority. Other Paladin subclasses like Oath of Devotion fill the Defender role instead.

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