Dragonborn Abjurer Wizard Build Guide
Why Abjurer?
The Dragonborn Abjurer Wizard combines Dragonborn's racial traits with the Abjurer's specialized features. As a Defender, this build leverages spellcasting with a unique twist from the Abjurer archetype.
Key features include Abjuration Savant, Arcane Ward, Projected Ward. With INT as the primary ability at 15, this build maximizes the Wizard's core strengths.
Abjurer Features
Abjuration Savant
Level 3The gold and time you spend to copy abjuration spells into your spellbook is halved.
Arcane Ward
Level 3When you cast an abjuration spell of 1st level or higher, you can create a magical ward on yourself. The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If the damage reduces the ward to 0 hit points, you take any remaining damage. When you cast an abjuration spell of 1st level or higher, the ward regains hit points equal to twice the spell's level.
Projected Ward
Level 6When a creature you can see within 30 feet takes damage, you can use your reaction to cause your Arcane Ward to absorb that damage. If the damage reduces the ward to 0 hit points, the warded creature takes any remaining damage.
Spell Breaker
Level 10When you cast the Counterspell or Dispel Magic spell, you add your proficiency bonus to your ability check if one is required.
Spell Resistance
Level 14You have advantage on saving throws against spells. Furthermore, you have resistance against the damage of spells.
Recommended Ability Scores
Dragonborn Traits That Benefit Abjurer Wizard
Breath Weapon
Extra saving throw advantages protect against debilitating spells and effects.
Draconic Flight
Flight provides incredible mobility, letting the Wizard reach otherwise inaccessible positions.
Draconic Ancestry
Breath Weapon provides AoE damage that martial Wizards otherwise lack.
Damage Resistance
Built-in damage resistance reduces incoming damage, keeping your Wizard alive longer in combat.
Combat Effectiveness
| Level | HP | Melee DPR | Spell DPR |
|---|---|---|---|
| Level 5 | 32 | 3.9 | 7.8 |
| Level 11 | 68 | 3.58 | 10.18 |
| Level 17 | 104 | 3.58 | 13.2 |
Strengths & Weaknesses
Strengths
- ♦ Abjurer grants Abjuration Savant at level 3
- ♦ Strong species-class synergy enhances core abilities
- ♦ Versatile spellcasting options
- ♦ Built-in damage resistance improves survivability
Weaknesses
- ♦ Low hit points — vulnerable in melee
- ♦ No Darkvision — may need light sources in dungeons
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Frequently Asked Questions
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