Human Diviner Wizard Build Guide
Why Diviner?
The Human Diviner Wizard combines Human's racial traits with the Diviner's specialized features. As a Controller, this build leverages spellcasting with a unique twist from the Diviner archetype.
Key features include Divination Savant, Portent, Expert Divination. With INT as the primary ability at 15, this build maximizes the Wizard's core strengths.
Diviner Features
Divination Savant
Level 3The gold and time you spend to copy divination spells into your spellbook is halved.
Portent
Level 3When you finish a long rest, roll two d20s and record the numbers. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll. Each foretelling roll can be used only once. You gain a new set of rolls when you finish a long rest.
Expert Divination
Level 6When you cast a divination spell of 2nd level or higher using a spell slot, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can't be higher than 5th level.
The Third Eye
Level 10As an action, you can increase your powers of perception. Choose one of: Darkvision (60 ft), Ethereal Sight (see into the Ethereal Plane within 60 ft), Greater Comprehension (read any language), or See Invisibility (see invisible creatures and objects within 10 ft). The effect lasts until you use this feature again or finish a short or long rest.
Greater Portent
Level 14You roll three d20s for your Portent feature instead of two.
Recommended Ability Scores
Human Traits That Benefit Diviner Wizard
Versatile
A free Origin feat provides a meaningful boost to any Wizard build right from level 1.
Resourceful
Free Heroic Inspiration each long rest gives a reliable reroll for critical moments.
Skillful
An extra skill proficiency expands the Wizard's out-of-combat versatility.
Combat Effectiveness
| Level | HP | Melee DPR | Spell DPR |
|---|---|---|---|
| Level 5 | 32 | 3.9 | 7.8 |
| Level 11 | 68 | 3.58 | 10.18 |
| Level 17 | 104 | 3.58 | 13.2 |
Strengths & Weaknesses
Strengths
- ♦ Diviner grants Divination Savant at level 3
- ♦ Versatile spellcasting options
- ♦ Flexible build with room for customization
Weaknesses
- ♦ Low hit points — vulnerable in melee
- ♦ No Darkvision — may need light sources in dungeons
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Frequently Asked Questions
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