Wizard Guide — D&D 5e
Best Races for Wizard
Extra saving throw advantages protect against debilitating spells and effects.
Extra saving throw advantages protect against debilitating spells and effects.
Extra saving throw advantages protect against debilitating spells and effects.
Extra saving throw advantages protect against debilitating spells and effects.
Flight provides incredible mobility, letting the Wizard reach otherwise inaccessible positions.
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Wizard Subclasses
Abjurer
Available at level 3
The School of Abjuration emphasizes magic that blocks, banishes, and protects. Abjurers are sought after by those who need protection. They are capable of creating magical barriers, negating harmful effects, and banishing dangerous creatures.
Diviner
Available at level 3
The School of Divination focuses on spells that reveal information. A diviner peers into the past, present, and future, gaining knowledge that can tip the balance of any encounter. Their magic helps them see the unseen and know the unknown.
Evoker
Available at level 3
The School of Evocation focuses on spells that create powerful elemental effects — blasts of fire, bolts of lightning, waves of cold, and more. Evokers are masters of raw destructive magical energy, capable of shaping it to strike foes while sparing allies.
Illusionist
Available at level 3
The School of Illusion focuses on magic that deceives the senses and tricks the mind. Illusionists create phantom images, confuse enemies, and weave false realities. Their magic is subtle but can be devastatingly effective.
Further Reading
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