Alarm
Alarm is a level 1 abjuration spell in D&D 5e (2024 rules), available to the Artificer, Ranger, Wizard. Casting time: 1 minute or Ritual. Range: 30 feet. Duration: 8 hours.
- Level
- Level 1
- School
- Abjuration
- Casting Time
- 1 minute or Ritual
- Range
- 30 feet
- Components
- V, S, M
- Duration
- 8 hours
M (a tiny bell and a piece of silver wire)
Description
You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. Mental Alarm. You are alerted by a mental ping if you are within 1 mile of the warded area. This ping awakens you if you're asleep. Audible Alarm. The alarm produces the sound of a hand bell for 10 seconds within 60 feet of the warded area.
Classes that can cast Alarm
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