Astral Projection
Astral Projection is a level 9 necromancy spell in D&D 5e (2024 rules), available to the Cleric, Psion, Warlock, Wizard. Casting time: 1 hour. Range: 10 feet. Duration: Until dispelled.
- Level
- Level 9
- School
- Necromancy
- Casting Time
- 1 hour
- Range
- 10 feet
- Components
- V, S, M
- Duration
- Until dispelled
M (worth 1000+ gp)
Description
You and up to eight willing creatures within range project your astral bodies into the Astral Plane. Your physical body remains behind in a state of suspended animation; it doesn't need food or air, and it doesn't age. Your astral form resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that trails from between your shoulder blades and fades from sight after 1 foot. This cord is your tether to your material body. If the cord is cut, your soul and body are separated, killing you instantly. Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane.
Classes that can cast Astral Projection
Build a spellcaster
Create a D&D 5e character with our free step-by-step builder.
Build a Cleric