Elementalism

Cantrip Transmutation

Elementalism is a cantrip transmutation cantrip in D&D 5e (2024 rules), available to the Artificer, Druid, Sorcerer, Wizard. Casting time: Action. Range: 30 feet. Duration: Instantaneous.

Level
Cantrip
School
Transmutation
Casting Time
Action
Range
30 feet
Components
V, S
Duration
Instantaneous

Description

You exert control over the elements, creating one of the following effects within range. Aerial Chill. You create a harmless burst of cold wind. Each creature in a 5-foot Cube within range briefly shivers. Cascading Embers. You create a harmless cascade of sparks. Each creature in a 5-foot Cube within range briefly glimmers with light. Shifting Earth. You cause dirt or sand to move in a harmless pattern. It might depict shapes, shift colors, or shake slightly. Tide Drift. You create a harmless trickle of water. It pools on level ground and flows along inclines. Magical Flare. You cause a magical element to appear briefly. It might be a faint flash of light, a brief gust of wind, a gentle tremor, or a soft splash.

Classes that can cast Elementalism

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