Oath of Glory Paladin Guide
Oath of Glory paladins seek to emulate the great champions of legend, using their martial prowess to achieve glory in battle and leave a lasting mark on history.
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Best Races for Oath of Glory Paladin
All 10 races ranked by synergy with the Oath of Glory. Click any to see the full build.
Built-in damage resistance reduces incoming damage, keeping your Paladin alive longer in combat.
Breath Weapon provides AoE damage that martial Paladins otherwise lack.
Built-in damage resistance reduces incoming damage, keeping your Paladin alive longer in combat.
Oath of Glory Features
Inspiring Smite
Level 3Immediately after you hit a creature with a melee weapon attack using Divine Smite, you can spend 1 sorcery point to grant yourself or a creature within 30 feet of you that you can see temporary hit points equal to 1d6 + your Paladin level. The temporary hit points increase to 1d8 when you reach 6th level, 1d10 at 14th level, and 1d12 at 18th level.
Oath of Glory Spells
Level 3You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. [Oath of Glory Spells: 1st - Guiding Bolt, Heroism; 2nd - Enhance Ability, Magic Weapon; 3rd - Haste, Spirit Shroud; 4th - Dominate Beast, Stoneskin; 5th - Cone of Cold, Hold Monster]
Peerless Athlete
Level 3As a Bonus Action, you can gain temporary hit points equal to your Paladin level. Additionally, your Speed increases by 10 feet, and your Armor Class is increased by 1 until the start of your next turn.
Aura of Alacrity
Level 7You emanate an aura of quick action while you aren't Incapacitated. When an ally within 10 feet of you that you can see rolls initiative, that creature gains a bonus to its roll equal to your Charisma modifier (minimum of +1).
Glorious Defense
Level 15When a creature within 10 feet of you takes damage while you're conscious, you can use your Reaction to grant that creature temporary hit points equal to 1d6 + your Charisma modifier.
Living Legend
Level 20As an action, you can take the Dodge action and gain temporary hit points equal to your Paladin level + your Charisma modifier. Until the end of your next turn, whenever a creature within 10 feet of you takes damage, you can use your Reaction to reduce that damage by half (round down) using your Lay on Hands. You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a Long Rest.
Is Oath of Glory Right for You?
Pick the Oath of Glory if you want a Paladin focused on dealing heavy single-target damage. Compare it with the other Paladin subclasses to make sure it fits your party, then build the Aasimar version for the strongest start.
Frequently Asked Questions
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