Psi Warrior Fighter Guide
Warrior of psionic might. Psi Warriors have an innate connection to the Weave and draw on its power to augment their physical prowess. Many of them see their connection as a gift, while some view it as a sacred duty.
Free — no signup needed for the free tier.
Best Races for Psi Warrior Fighter
All 10 races ranked by synergy with the Psi Warrior. Click any to see the full build.
Flight provides incredible mobility, letting the Fighter reach otherwise inaccessible positions.
Built-in damage resistance reduces incoming damage, keeping your Fighter alive longer in combat.
Flight provides incredible mobility, letting the Fighter reach otherwise inaccessible positions.
Psi Warrior Features
Psionic Power
Level 3You can use your mind to enhance your body. When you finish a Long Rest, you gain a number of Psionic Energy dice equal to twice your Proficiency Bonus. These dice are d6s. You can use these dice to power your psionic abilities. A die is expended when you use it. You regain all expended Psionic Energy dice when you finish a Long Rest. When you reach certain fighter levels, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12). The following options show how you can use your Psionic Energy dice.
Telekinetic Adept
Level 7You can use an action to spend 1 Psionic Energy die to move a creature or object you can see within 30 feet of yourself. Roll the Psionic Energy die. The creature or object moves 5 feet × the number rolled on the die. As an action, you can spend 1 Psionic Energy die to attempt to knock a creature prone or push it away. The target must make a Strength saving throw (DC = 8 + your Strength modifier + your Proficiency Bonus). On a failed save, it takes force damage equal to 1d6 + your Strength modifier and is either knocked Prone or pushed 5 feet away, depending on which effect you choose.
Guarded Mind
Level 10You can use an action to spend 1 Psionic Energy die to gain Advantage on saves against magic you can see being cast within 30 feet of yourself. You can use this ability after you see the save but before you roll the die.
Bulwark of Force
Level 15When another creature you can see within 30 feet of yourself takes damage, you can use your Reaction and spend 1 Psionic Energy die to shield that creature. Roll the die, and the creature takes less damage by the number rolled.
Telekinetic Master
Level 18You can use your Telekinetic Adept ability a number of times equal to your Proficiency Bonus without expending Psionic Energy dice. You regain all expended uses of this ability when you finish a Short or Long Rest.
Is Psi Warrior Right for You?
Pick the Psi Warrior if you want a Fighter focused on controlling the battlefield and locking down enemies. Compare it with the other Fighter subclasses to make sure it fits your party, then build the Dragonborn version for the strongest start.
Frequently Asked Questions
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