Rogue Subclass Striker Advanced

Soulknife Rogue Guide

A Soulknife strikes with psionic blades formed from pure mental energy. These blades are extensions of the rogue's mind, allowing them to cut through both physical and psychic defenses.

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Best Races for Soulknife Rogue

All 10 races ranked by synergy with the Soulknife. Click any to see the full build.

Soulknife Features

Psionic Power

Level 3

You have a pool of psionic energy represented by Psionic Energy dice. You have a number of these dice equal to twice your proficiency bonus, and they are d6s. You can use them to power psi abilities: Psi-Bolstered Knack (add die to a failed ability check) and Psychic Whispers (establish telepathic communication). You regain all expended dice after a long rest, or one die as a bonus action.

Psychic Blades

Level 3

You can manifest blades of psychic energy. When you take the Attack action, you can create a psychic blade that deals 1d6 psychic damage. The blade vanishes after hitting or missing. It has the finesse and thrown (60 ft) properties. After attacking with the blade, you can make a bonus action attack with a second psychic blade that deals 1d4 psychic damage.

Soul Blades

Level 9

Your Psychic Blades gain additional abilities. Homing Strikes: when you miss with your psychic blade, you can expend a Psionic Energy die and add it to the attack roll, potentially turning a miss into a hit. Psychic Teleportation: as a bonus action, you can expend a Psionic Energy die, roll it, and throw a psychic blade to an unoccupied space you can see up to 10 times the number rolled feet away, teleporting to that space.

Psychic Veil

Level 13

As an action, you can become invisible for 1 hour or until you dismiss this effect (no action required). You also end the invisibility early if you deal damage to a creature or force a creature to make a saving throw. Once you use this feature, you can't do so again until you finish a long rest, unless you expend a Psionic Energy die to use it again.

Rend Mind

Level 17

When you deal Sneak Attack damage with your Psychic Blades, you can force the target to make a Wisdom saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failure, the target is stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Once you use this feature, you can't do so again until you finish a long rest, unless you expend three Psionic Energy dice to use it again.

Is Soulknife Right for You?

Pick the Soulknife if you want a Rogue focused on dealing heavy single-target damage. Compare it with the other Rogue subclasses to make sure it fits your party, then build the Halfling version for the strongest start.

Frequently Asked Questions

What's the best race for a Soulknife Rogue?
Halfling rates highest (9/10) for the Soulknife Rogue. Natural stealth abilities enhance the Rogue's ability to operate unseen. Human (7/10) and Elf (6/10) are also strong picks.
What does the Soulknife specialize in?
The Soulknife fills the Striker role — dealing heavy single-target damage. Its features unlock at levels 3, 9, 13, 17.

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