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Elf Oath of the Ancients Paladin Build Guide

Elf Oath of the Ancients Paladin Build Guide

Embracing the ancient magic of nature, the Elf Oath of the Ancients Paladin blends Fey heritage with unstoppable divine defense to protect the light.

3/10 Synergy Defender Role Medium Difficulty
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Why Oath of the Ancients?

Combining the Fey-born nature of the Elf with the Oath of the Ancients turns you into the ultimate mystical defender. As a Paladin of this oath, you are sworn to preserve life and light. Your Elf heritage naturally aligns with this theme, granting you the Fey Ancestry trait. This gives you advantage on saving throws against being charmed and immunity to magical sleep, ensuring you stay on your feet to protect your party from enchantment spells.

As you grow in power, your defensive capabilities skyrocket. At level 7, you unlock the Aura of Warding, a subclass feature that grants you and nearby allies resistance to damage from spells. Combined with your solid Strength (15) and Charisma (14), you can hold the front line against both physical beasts and powerful enemy mages.

Your elven traits also enhance your exploration capabilities. With Darkvision and Keen Senses, you can easily spot hidden threats in deep forests or dark dungeons without relying on noisy torches, allowing your party to keep a low profile while you stand ready as their shield.

Oath of the Ancients Features

Nature's Wrath

Level 3

When a creature within 10 feet of you that you can see hits a target with an attack roll, you can use your Reaction to add your Charisma modifier to the attack roll or saving throw DC. In addition, when you cast a spell that deals damage, you can spend 1 spell slot to increase the damage by 1d6 per spell slot spent.

Oath of the Ancients Spells

Level 3

You gain oath spells at the paladin levels listed in the Oath of the Ancients Spells table. [Oath of the Ancients Spells: 1st - Entangle, Goodberry; 2nd - Barkskin, Spike Growth; 3rd - Call Lightning, Plant Growth; 4th - Grasping Vine, Guardian of Nature; 5th - Maelstrom, Wrath of Nature]

Aura of Warding

Level 7

Ancient magic still lingers in your aura, shielding you and your allies from fey and undead creatures. You and friendly creatures within 10 feet of you have Resistance to damage from spells. In addition, creatures within 10 feet of you have Advantage on saving throws against being Charmed or Frightened.

Undying Sentinel

Level 15

You gain the ability to sense the presence of undead within 1 mile of you. If you sense undead this way, you know their general direction. When you sense undead this way, you can use your Reaction to gain Advantage on attack rolls against that creature until the end of your next turn.

Elder Champion

Level 20

When you reach 20th level, you can use your action to gain temporary hit points equal to your Paladin level + your Charisma modifier. Additionally, for 1 minute, whenever a friendly creature within 30 feet of you takes damage, you can use your Reaction to reduce that damage by half.

Recommended Ability Scores

Strength
15(+2)
Dexterity
10(+0)
Constitution
13(+1)
Intelligence
8(-1)
Wisdom
12(+1)
Charisma
14(+2)
HP (Lv1)
11
AC
10
Initiative
+0
Passive Per.
11
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Elf Traits That Benefit Oath of the Ancients Paladin

Fey Ancestry

Extra saving throw advantages protect against debilitating spells and effects.

Darkvision

Elf Darkvision helps Paladins scout ahead and fight in darkness without needing a torch.

Keen Senses

Free Perception proficiency is valuable for any Paladin, especially in exploration.

Trance

Trance means shorter rests and the ability to keep watch more effectively.

Combat Effectiveness

Level HP Melee DPR Spell DPR
Level 5 39 7.8 0
Level 11 81 7.15 0
Level 17 123 7.15 0

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Strengths & Weaknesses

Strengths

  • Oath of the Ancients grants Nature's Wrath at level 3
  • High hit points for frontline durability
  • Darkvision for dungeon exploration
  • Strong melee damage output
  • Divine Smite provides burst damage

Weaknesses

  • May require careful feat selection to optimize

Pro Tips

1

Use Nature's Wrath to restrain fast enemies, letting your allies attack with advantage while you hold the front line with your 15 Strength.

2

Position yourself within 10 feet of squishy allies so your Aura of Warding can protect them from devastating magical area-of-effect damage.

3

Take advantage of your Trance trait to keep watch for four hours while others sleep, ensuring your party is never ambushed in the wild.

4

Don't fear enemy spellcasters; your Fey Ancestry protects you from charm spells, while your Ancients spells let you lock down slippery targets.

Other Paladin Subclasses for Elf

Other Races for Oath of the Ancients Paladin

Frequently Asked Questions

Is Oath of the Ancients a good subclass for Elf Paladin?
Yes, it is a fantastic combination! The subclass's theme of protecting nature and cosmic light fits the Elf's thematic connection to the Feywild perfectly. Mechanically, your Fey Ancestry complements the Paladin's high saving throws, and having Darkvision allows you to lead the charge into dark ruins while protecting your party from magical threats.
What makes Oath of the Ancients different from other Paladin subclasses?
While other Paladins focus on justice or vengeance, the Oath of the Ancients specializes in nature magic and anti-spell defense. Its signature feature, Aura of Warding, halves damage from all enemy spells for you and nearby allies, making your team incredibly durable against enemy spellcasters.

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