Alter Self

Level 2 Transmutation

Alter Self is a level 2 transmutation spell in D&D 5e (2024 rules), available to the Artificer, Sorcerer, Wizard. Casting time: Action. Range: Self. Duration: Concentration, up to 1 hour.

Level
Level 2
School
Transmutation
Casting Time
Action
Range
Self
Components
V, S
Duration
Concentration, up to 1 hour

Description

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one. Aquatic Adaptation. You sprout gills and grow webbing between your fingers. You can breathe underwater and gain a Swimming Speed equal to your Walking Speed. Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, the sound of your voice, coloring, hair length, and distinguishing characteristics, if any. Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your Unarmed Strikes deal 1d6 Bludgeoning, Piercing, or Slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your Unarmed Strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

Classes that can cast Alter Self

ArtificerSorcererWizard

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