Bigby`s Hand
Bigby`s Hand is a level 5 evocation spell in D&D 5e (2024 rules), available to the Artificer, Sorcerer, Wizard. Casting time: Action. Range: 120 feet. Duration: Concentration, up to 1 minute.
- Level
- Level 5
- School
- Evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M
- Duration
- Concentration, up to 1 minute
M (an eggshell and a glove)
Description
You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand. The hand is an object that has AC 20 and Hit Points equal to your Hit Point maximum. If it drops to 0 Hit Points, the spell ends. It has a Strength of 26 and a Dexterity of 10. The hand doesn't fill its space. When you cast the spell and as a Bonus Action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it. Clenched Fist. The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your own spell attack bonus. On a hit, the target takes 4d8 Force damage. Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. The target must make a Strength saving throw. On a failed save, the target is pushed up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it. Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. The target must succeed on a Dexterity saving throw, or it has the Grappled condition, with an escape DC equal to your spell save DC. While the hand is grappling the target, you can take a Bonus Action to have the hand crush it. When you do so, the target takes Bludgeoning damage equal to 2d6 plus your spellcasting ability modifier. Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with Half Cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score.
At Higher Levels
The damage of the Clenched Fist increases by 2d8, and the damage of the Grasping Hand increases by 2d6, for each spell slot level above 5.
Classes that can cast Bigby`s Hand
Build a spellcaster
Create a D&D 5e character with our free step-by-step builder.
Build a Sorcerer