Animate Objects

Level 5 Transmutation

Animate Objects is a level 5 transmutation spell in D&D 5e (2024 rules), available to the Artificer, Bard, Psion, Sorcerer, Wizard. Casting time: Action. Range: 120 feet. Duration: Concentration, up to 1 minute.

Level
Level 5
School
Transmutation
Casting Time
Action
Range
120 feet
Components
V, S
Duration
Concentration, up to 1 minute

Description

Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, and Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 Hit Points. As a Bonus Action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you. If you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor.

At Higher Levels

You can target two additional objects for each spell slot level above 5.

Classes that can cast Animate Objects

ArtificerBardPsionSorcererWizard

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