Enlarge/Reduce
Enlarge/Reduce is a level 2 transmutation spell in D&D 5e (2024 rules), available to the Artificer, Bard, Druid, Psion, Sorcerer, Wizard. Casting time: Action. Range: 30 feet. Duration: Concentration, up to 1 minute.
- Level
- Level 2
- School
- Transmutation
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M
- Duration
- Concentration, up to 1 minute
M (a pinch of powdered iron)
Description
For the duration, you cause a creature or an object you can see within range to grow larger or smaller. Choose either the Enlarge or the Reduce option. Enlarge. The target's size increases by one category — from Medium to Large, for example. If there isn't enough room for the target to increase in size, the target attains the maximum possible size in the space available. Until the spell ends, the target also has Advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage. Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. Until the spell ends, the target also has Disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1). An unwilling creature can make a Constitution saving throw against the spell. On a success, the spell has no effect.
Classes that can cast Enlarge/Reduce
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