Enhance Ability

Level 2 Transmutation

Enhance Ability is a level 2 transmutation spell in D&D 5e (2024 rules), available to the Artificer, Bard, Cleric, Druid, Psion, Ranger, Sorcerer, Wizard. Casting time: Action. Range: Touch. Duration: Concentration, up to 1 hour.

Level
Level 2
School
Transmutation
Casting Time
Action
Range
Touch
Components
V, S, M
Duration
Concentration, up to 1 hour

M (a fur or a feather)

Description

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. Bear's Endurance. The target has Advantage on Constitution checks. It also gains 2d6 Temporary Hit Points, which are lost when the spell ends. Bull's Strength. The target has Advantage on Strength checks, and its carrying capacity doubles. Cat's Grace. The target has Advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't Incapacitated. Eagle's Splendor. The target has Advantage on Charisma checks. Fox's Cunning. The target has Advantage on Intelligence checks. Owl's Wisdom. The target has Advantage on Wisdom checks.

At Higher Levels

You can target one additional creature for each spell slot level above 2.

Classes that can cast Enhance Ability

Build a spellcaster

Create a D&D 5e character with our free step-by-step builder.

Build a Bard

Browse all D&D 5e spells