Compelled Duel
Compelled Duel is a level 1 enchantment spell in D&D 5e (2024 rules), available to the Paladin. Casting time: Bonus Action. Range: 30 feet. Duration: Concentration, up to 1 minute.
- Level
- Level 1
- School
- Enchantment
- Casting Time
- Bonus Action
- Range
- 30 feet
- Components
- V
- Duration
- Concentration, up to 1 minute
Description
You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other than you, and it must make a Constitution saving throw each time it tries to willingly move to a space that is more than 30 feet away from you; if it succeeds on this save, the spell doesn't restrict the target's movement for that turn. The spell ends if you attack a creature other than the target, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.
Classes that can cast Compelled Duel
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