Zone of Truth
Zone of Truth is a level 2 enchantment spell in D&D 5e (2024 rules), available to the Bard, Cleric, Paladin, Psion. Casting time: Action. Range: 60 feet. Duration: 10 minutes.
- Level
- Level 2
- School
- Enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- 10 minutes
Description
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point you choose within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
Classes that can cast Zone of Truth
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