Web
Web is a level 2 conjuration spell in D&D 5e (2024 rules), available to the Artificer, Sorcerer, Wizard. Casting time: Action. Range: 60 feet. Duration: Concentration, up to 1 hour.
- Level
- Level 2
- School
- Conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M
- Duration
- Concentration, up to 1 hour
M (a bit of spider's web)
Description
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot Cube from that point for the duration. The webs are Difficult Terrain, and the area is Lightly Obscured. If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. A creature that starts its turn in the webs or enters them during its turn must make a Dexterity saving throw. On a failed save, the creature has the Restrained condition while it remains in the webs or until it breaks free. A creature can take an action to make a Strength (Athletics) check against your spell save DC, ending the Restrained condition on itself on a success. The webs are flammable. Any 5-foot Cube of webs exposed to fire burns away in 1 round, dealing 2d4 Fire damage to any creature that starts its turn in the fire.
Classes that can cast Web
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