Flaming Sphere

Level 2 Conjuration

Flaming Sphere is a level 2 conjuration spell in D&D 5e (2024 rules), available to the Druid, Sorcerer, Wizard. Casting time: Action. Range: 60 feet. Duration: Concentration, up to 1 minute.

Level
Level 2
School
Conjuration
Casting Time
Action
Range
60 feet
Components
V, S, M
Duration
Concentration, up to 1 minute

M (a ball of wax)

Description

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw, taking 2d6 Fire damage on a failed save or half as much damage on a successful one. As a Bonus Action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving for the turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

At Higher Levels

The damage increases by 1d6 for each spell slot level above 2.

Classes that can cast Flaming Sphere

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