Sleet Storm
Sleet Storm is a level 3 conjuration spell in D&D 5e (2024 rules), available to the Druid, Sorcerer, Wizard. Casting time: Action. Range: 150 feet. Duration: Concentration, up to 1 minute.
- Level
- Level 3
- School
- Conjuration
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S, M
- Duration
- Concentration, up to 1 minute
M (a miniature umbrella)
Description
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall, 40-foot-radius Cylinder centered on a point you choose within range. The area is Heavily Obscured, and exposed flames in the area are doused. The ground in the area is covered with slick ice, making it Difficult Terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it has the Prone condition. If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose Concentration.
Classes that can cast Sleet Storm
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