Spell reference · Updated September 2026
Summon Fey
Summon Fey is a level 3 conjuration spell in D&D 5e (2024 rules), available to Druid, Ranger, Warlock, Wizard. Casting time: Action. Range: 90 feet. Duration: Concentration, up to 1 hour.
- Level
- Level 3
- School
- Conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M
- Duration
- Concentration, up to 1 hour
M (a gilded flower worth 300+ gp)
Description
You call forth a Fey spirit. It manifests in an unoccupied space that you can see within range. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy. The creature resembles a Fey creature of your choice marked by the chosen mood, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.
At Higher Levels
Use the higher-level numbers in the stat block.
Prepare the Fey Spirit before combat
The Fey Spirit stat block is required to run this summon. Choose the spirit’s mood and the slot level before recording its statistics; the spell description alone does not provide every number or ability needed for its turn.
Keep the selected mood’s ability beside the spirit’s attacks and movement. Use the Fey Spirit entry associated with your edition of the spell rather than substituting a different Fey creature from a monster book.
Summon Fey and Fey Spirit — Player’s Handbook (2024)
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Classes that can cast Summon Fey
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