Summon Elemental
Summon Elemental is a level 4 conjuration spell in D&D 5e (2024 rules), available to the Druid, Ranger, Wizard. Casting time: Action. Range: 90 feet. Duration: Concentration, up to 1 hour.
- Level
- Level 4
- School
- Conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M
- Duration
- Concentration, up to 1 hour
M (air, a stone, ash, and water in a vial inlaid with gold and worth 400+ gp)
Description
You call forth an Elemental spirit. It manifests in an unoccupied space that you can see within range. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature resembles an Elemental of the chosen element, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.
At Higher Levels
Use the higher-level numbers in the stat block.
Classes that can cast Summon Elemental
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