Conjure Elemental
Conjure Elemental is a level 5 conjuration spell in D&D 5e (2024 rules), available to the Druid, Wizard. Casting time: Action. Range: 60 feet. Duration: Concentration, up to 10 minutes.
- Level
- Level 5
- School
- Conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
Description
You conjure a Large Elemental spirit in an unoccupied space that you can see within range. The spirit lasts for the duration. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The Elemental's form and statistics are determined by the chosen element. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your Initiative count, but takes its turn immediately after yours.
At Higher Levels
Use the higher-level numbers in the stat block.
Classes that can cast Conjure Elemental
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