Plane Shift

Level 7 Conjuration

Plane Shift is a level 7 conjuration spell in D&D 5e (2024 rules), available to the Cleric, Druid, Sorcerer, Warlock, Wizard. Casting time: Action. Range: Touch. Duration: Instantaneous.

Level
Level 7
School
Conjuration
Casting Time
Action
Range
Touch
Components
V, S, M
Duration
Instantaneous

M (worth 250+ gp)

Description

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. You can also use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify.

Classes that can cast Plane Shift

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