Conjure Celestial
Conjure Celestial is a level 7 conjuration spell in D&D 5e (2024 rules), available to the Cleric. Casting time: 1 minute. Range: 90 feet. Duration: Concentration, up to 1 hour.
- Level
- Level 7
- School
- Conjuration
- Casting Time
- 1 minute
- Range
- 90 feet
- Components
- V, S
- Duration
- Concentration, up to 1 hour
Description
You conjure a spirit from the Upper Planes, which flares to life in a 20-foot-radius, 40-foot-high Cylinder centered on a point in range. Choose one of the following: Healing (each creature of your choice in the Cylinder regains 4d12 Hit Points and the Blinded, Deafened, and Poisoned conditions end on them) or Damage (each creature that isn't an ally in the Cylinder makes a Dexterity saving throw, taking 5d12 Radiant damage on a failed save or half as much on a successful one). Until the spell ends, on each of your subsequent turns, you can take a Magic action to move the Cylinder up to 30 feet and repeat the effect.
At Higher Levels
The healing or damage increases by 1d12 for each spell slot level above 7.
Classes that can cast Conjure Celestial
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