Ensnaring Strike
Ensnaring Strike is a level 1 conjuration spell in D&D 5e (2024 rules), available to the Ranger. Casting time: Bonus Action, which you take right after hitting a creature with a weapon. Range: Self. Duration: Concentration, up to 1 minute.
- Level
- Level 1
- School
- Conjuration
- Casting Time
- Bonus Action, which you take right after hitting a creature with a weapon
- Range
- Self
- Components
- V
- Duration
- Concentration, up to 1 minute
Description
As you hit the target, grasping vines appear on it, and it must succeed on a Strength saving throw or have the Restrained condition until the spell ends. A Large or larger creature has Advantage on this saving throw. While Restrained by this spell, the target takes 1d6 Piercing damage at the start of each of its turns. The Restrained creature or a creature that can touch it can take an action to make a Strength check against your spell save DC. On a success, the target is freed.
At Higher Levels
The damage increases by 1d6 for each spell slot level above 1.
Classes that can cast Ensnaring Strike
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