Spell reference · Updated September 2026
Summon Beast
Summon Beast is a level 2 conjuration spell in D&D 5e (2024 rules), available to Druid, Ranger. Casting time: Action. Range: 90 feet. Duration: Concentration, up to 1 hour.
- Level
- Level 2
- School
- Conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M
- Duration
- Concentration, up to 1 hour
M (a feather, tuft of fur, and fish tail inside a gilded acorn worth 200+ gp)
Description
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles a Bestial Spirit of the chosen environment, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.
At Higher Levels
Use the higher-level numbers in the stat block.
Bring the Bestial Spirit stat block
This description is not the complete creature sheet. Before casting, open the Bestial Spirit stat block and choose the form and spell slot you will use. The spirit’s statistics depend on those choices; an ordinary beast’s monster entry is not a substitute.
Record the spirit’s defenses, hit points, movement, attacks, and form-specific abilities from that block. Keep it beside your character sheet so that you can resolve its turn without looking up individual values during combat.
Summon Beast and Bestial Spirit — Player’s Handbook (2024)
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Classes that can cast Summon Beast
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