Wind Wall
Wind Wall is a level 3 conjuration spell in D&D 5e (2024 rules), available to the Druid, Ranger. Casting time: Action. Range: 120 feet. Duration: Concentration, up to 1 minute.
- Level
- Level 3
- School
- Conjuration
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M
- Duration
- Concentration, up to 1 minute
M (a fan and a feather)
Description
A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick, or in a ringed wall up to 20 feet in diameter, 15 feet high, and 1 foot thick. The wall lasts for the duration. When the wall appears, each creature in its area makes a Strength saving throw, taking 4d8 Bludgeoning damage on a failed save or half as much damage on a successful one. The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss.
Classes that can cast Wind Wall
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