Elemental Weapon
Elemental Weapon is a level 3 transmutation spell in D&D 5e (2024 rules), available to the Artificer, Druid, Paladin, Ranger. Casting time: Action. Range: Touch. Duration: Concentration, up to 1 hour.
- Level
- Level 3
- School
- Transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, up to 1 hour
Description
A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
At Higher Levels
If you use a 5th- or 6th-level spell slot, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. If you use a 7th-level or higher spell slot, the bonus increases to +3 and the extra damage increases to 3d4.
Classes that can cast Elemental Weapon
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