Earthquake
Earthquake is a level 8 transmutation spell in D&D 5e (2024 rules), available to the Cleric, Druid, Sorcerer. Casting time: Action. Range: 500 feet. Duration: Concentration, up to 1 minute.
- Level
- Level 8
- School
- Transmutation
- Casting Time
- Action
- Range
- 500 feet
- Components
- V, S, M
- Duration
- Concentration, up to 1 minute
Description
You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point. Each creature on the ground in the area that is concentrating must make a Constitution saving throw. On a failed save, the creature's Concentration is broken. When you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature has the Prone condition. This spell can have additional effects depending on the terrain: fissures open, structures collapse, and loose ground becomes Difficult Terrain.
Classes that can cast Earthquake
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