Summon Aberration

Level 4 Conjuration

Summon Aberration is a level 4 conjuration spell in D&D 5e (2024 rules), available to the Psion, Warlock, Wizard. Casting time: Action. Range: 90 feet. Duration: Concentration, up to 1 hour.

Level
Level 4
School
Conjuration
Casting Time
Action
Range
90 feet
Components
V, S, M
Duration
Concentration, up to 1 hour

M (a pickled tentacle and eyeball in a platinum-inlaid vessel worth 400+ gp)

Description

You call forth an Aberrant spirit. It manifests in an unoccupied space that you can see within range. When you cast the spell, choose the creature's form: Beholderkin, Slaad, or Star Spawn. The spirit resembles an Aberration of the chosen form, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.

At Higher Levels

Use the higher-level numbers in the stat block.

Classes that can cast Summon Aberration

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