Summon Fiend

Level 6 Conjuration

Summon Fiend is a level 6 conjuration spell in D&D 5e (2024 rules), available to the Warlock, Wizard. Casting time: Action. Range: 90 feet. Duration: Concentration, up to 1 hour.

Level
Level 6
School
Conjuration
Casting Time
Action
Range
90 feet
Components
V, S, M
Duration
Concentration, up to 1 hour

M (worth 600+ gp)

Description

You call forth a fiendish spirit. It manifests in an unoccupied space you can see within range. When you cast the spell, choose Demon, Devil, or Yugoloth. The creature resembles a fiend of the chosen type, which determines certain traits in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands. If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.

At Higher Levels

The creature gains additional features when cast with a higher-level spell slot, as described in the stat block.

Classes that can cast Summon Fiend

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