Sunbeam
Sunbeam is a level 6 evocation spell in D&D 5e (2024 rules), available to the Cleric, Druid, Sorcerer, Wizard. Casting time: Action. Range: Self. Duration: Concentration, up to 1 minute.
- Level
- Level 6
- School
- Evocation
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M
- Duration
- Concentration, up to 1 minute
Description
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long Line. Each creature in the Line must make a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only. Undead and Oozes have Disadvantage on this saving throw. For the duration of the spell, you can take a Magic action on each of your turns to create a new Line of radiance. For the duration, a mote of brilliant radiance shines above your hand. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
Classes that can cast Sunbeam
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