Move Earth
Move Earth is a level 6 transmutation spell in D&D 5e (2024 rules), available to the Druid, Sorcerer, Wizard. Casting time: Action. Range: 120 feet. Duration: Concentration, up to 2 hours.
- Level
- Level 6
- School
- Transmutation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M
- Duration
- Concentration, up to 2 hours
Description
Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such change can't exceed half the area's largest dimension. It takes 10 minutes for these changes to complete. At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area to affect. Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's movement.
Classes that can cast Move Earth
Build a spellcaster
Create a D&D 5e character with our free step-by-step builder.
Build a Druid