Control Water

Level 4 Transmutation

Control Water is a level 4 transmutation spell in D&D 5e (2024 rules), available to the Cleric, Druid, Wizard. Casting time: Action. Range: 300 feet. Duration: Concentration, up to 10 minutes.

Level
Level 4
School
Transmutation
Casting Time
Action
Range
300 feet
Components
V, S, M
Duration
Concentration, up to 10 minutes

M (a mix of water and sand)

Description

Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects. As a Magic action on your later turns, you can repeat the same effect or choose a different one. Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. Part Water. You cause water in the area to move apart and create a trench. Redirect Flow. You cause flowing water in the area to move in a direction you choose. Whirlpool. You cause a whirlpool to form in the center of the area, which must be at least 50 feet square and 25 feet deep. Creatures that start their turn in the water and within 25 feet of the whirlpool are pulled 10 feet toward it. A creature that starts its turn there must succeed on a Strength saving throw or take 2d8 Bludgeoning damage and be pulled 10 feet toward the center.

Classes that can cast Control Water

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