Major Image
Major Image is a level 3 illusion spell in D&D 5e (2024 rules), available to the Bard, Psion, Sorcerer, Warlock, Wizard. Casting time: Action. Range: 120 feet. Duration: Concentration, up to 10 minutes.
- Level
- Level 3
- School
- Illusion
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M
- Duration
- Concentration, up to 10 minutes
M (a bit of fleece)
Description
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal Thunder damage or deafen a creature, or a smell that might sicken a creature. As long as you are within range of the illusion, you can take a Magic action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that takes a Study action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.
At Higher Levels
When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring Concentration.
Classes that can cast Major Image
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