Raise Dead
Raise Dead is a level 5 necromancy spell in D&D 5e (2024 rules), available to the Bard, Cleric, Paladin. Casting time: 1 hour. Range: Touch. Duration: Instantaneous.
- Level
- Level 5
- School
- Necromancy
- Casting Time
- 1 hour
- Range
- Touch
- Components
- V, S, M
- Duration
- Instantaneous
M (worth 500+ gp)
Description
You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 Hit Point. This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival, the spell automatically fails. Coming back to life is an ordeal. The target takes a -4 penalty to all d20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it disappears.
Classes that can cast Raise Dead
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