Dispel Evil and Good
Dispel Evil and Good is a level 5 abjuration spell in D&D 5e (2024 rules), available to the Cleric, Paladin. Casting time: Action. Range: Self. Duration: Concentration, up to 1 minute.
- Level
- Level 5
- School
- Abjuration
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M
- Duration
- Concentration, up to 1 minute
Description
Shimmering energy surrounds and protects you from Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. For the duration, creatures of those types have Disadvantage on attack rolls against you. You can end the spell early by using either of the following special functions. Break Enchantment. As a Magic action, you touch a creature that has the Charmed, Frightened, or Possessed condition from a creature of the types above. The creature you touch is no longer Charmed, Frightened, or Possessed by such creatures. Dismissal. As a Magic action, you make a melee spell attack against an Aberration, a Celestial, an Elemental, a Fey, or a Fiend within reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, Undead are sent to the Shadowfell, and Fey are sent to the Feywild.
Classes that can cast Dispel Evil and Good
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