Hallow
Hallow is a level 5 abjuration spell in D&D 5e (2024 rules), available to the Cleric. Casting time: 24 hours. Range: Touch. Duration: Until dispelled.
- Level
- Level 5
- School
- Abjuration
- Casting Time
- 24 hours
- Range
- Touch
- Components
- V, S, M
- Duration
- Until dispelled
M (worth 1000+ gp, which are consumed by the spell)
Description
You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a Hallow spell. The affected area is subject to the following effects. First, Celestials, Elementals, Fey, Fiends, and Undead can't enter the area, nor can such creatures Charm, Frighten, or Possess creatures within it. Any creature Charmed, Frightened, or Possessed by such a creature is no longer Charmed, Frightened, or Possessed upon entering the area. Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the DM.
Classes that can cast Hallow
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