Spike Growth

Level 2 Transmutation

Spike Growth is a level 2 transmutation spell in D&D 5e (2024 rules), available to the Druid, Ranger. Casting time: Action. Range: 150 feet. Duration: Concentration, up to 10 minutes.

Level
Level 2
School
Transmutation
Casting Time
Action
Range
150 feet
Components
V, S, M
Duration
Concentration, up to 10 minutes

M (seven thorns or seven small twigs, each sharpened to a point)

Description

The ground in a 20-foot-radius circle centered on a point within range twists and sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

Classes that can cast Spike Growth

Build a spellcaster

Create a D&D 5e character with our free step-by-step builder.

Build a Druid

Browse all D&D 5e spells