Elf Warrior of Mercy Monk Build Guide
An Elf Warrior of Mercy Monk perfectly blends elven grace and supernatural senses with the ability to hand out both life-saving healing and deadly strikes.
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Why Warrior of Mercy?
The Warrior of Mercy Monk breaks the mold of traditional front-line fighters by becoming a stellar support character on the battlefield. Instead of casting spells, you use your Ki—your internal martial arts energy—to manipulate life force. With Hand of Healing, you can instantly restore health to fallen allies with a quick touch, while Hand of Harm allows you to channel necrotic energy into your strikes to punish enemies. Your high Dexterity (DEX 15) ensures your strikes land, while your Wisdom (WIS 14) boosts the power of your medical abilities.
Being an Elf enhances your ability to act as the party's vigilant protector. Your Keen Senses trait automatically gives you proficiency in the Perception skill, allowing you to spot danger before your allies do. Since you only need four hours of rest thanks to your Trance trait, you can spend the rest of the night keeping watch, ensuring your party is safe while they sleep off their wounds.
Additionally, features like Fey Ancestry protect you from being charmed or put to sleep, keeping you conscious and mobile so you can sprint across the battlefield to deliver crucial aid. This builds a highly resilient combat medic who is always ready to strike or heal at a moment's notice.
Warrior of Mercy Features
Hand of Harm
Level 3You use your martial arts to inflict wounds. Once per turn, you can deal extra damage to one creature you hit with a weapon attack using your Martial Arts, or with an Unarmed Strike. The extra damage equals one roll of your Martial Arts die. This damage is the same type as the weapon or Unarmed Strike.
Hand of Healing
Level 3Your mystical touch can mend wounds. Once per turn, you can heal one creature you touch, restoring hit points equal to one roll of your Martial Arts die. You can do so only if you have Focus Points remaining.
Implements of Mercy
Level 3You gain proficiency with the Medicine skill. If you're already proficient in it, you add double your Proficiency Bonus to checks you make with it. When a creature you can see makes a saving throw, you can use your Reaction and spend 1 Focus Point to increase the saving throw by a number equal to one roll of your Martial Arts die.
Physician's Touch
Level 6When you take a Short Rest, you can restore hit points to yourself or to a friendly creature you can see during the rest. The amount is equal to the creature's maximum hit points minus its current hit points. You can use this feature a number of times equal to your Wisdom modifier (minimum of one use). You regain all expended uses when you finish a Long Rest.
Flurry of Healing and Harm
Level 11You can use your Flurry of Blows to heal or harm. When you use Flurry of Blows, you can replace each Unarmed Strike with an effect that deals no damage: You can restore a number of hit points to a creature equal to one roll of your Martial Arts die + your Wisdom modifier. You can inflict damage on a creature equal to one roll of your Martial Arts die + your Wisdom modifier.
Hand of Ultimate Mercy
Level 17When you would normally roll one or more Martial Arts dice as part of a feature that restores hit points or deals damage, you can instead use the highest number possible for each die. For example, if a Martial Arts die is a d8, you treat each die as if it rolled an 8.
Recommended Ability Scores
Elf Traits That Benefit Warrior of Mercy Monk
Darkvision
Elf Darkvision helps Monks scout ahead and fight in darkness without needing a torch.
Fey Ancestry
Extra saving throw advantages protect against debilitating spells and effects.
Keen Senses
Free Perception proficiency is valuable for any Monk, especially in exploration.
Trance
Trance means shorter rests and the ability to keep watch more effectively.
Combat Effectiveness
| Level | HP | Melee DPR | Ranged DPR |
|---|---|---|---|
| Level 5 | 33 | 7.8 | 7.8 |
| Level 11 | 69 | 7.15 | 7.15 |
| Level 17 | 105 | 7.15 | 7.15 |
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Strengths & Weaknesses
Strengths
- ♦ Warrior of Mercy grants Hand of Harm at level 3
- ♦ Darkvision for dungeon exploration
- ♦ Good armor class and initiative
Weaknesses
- ♦ Low Charisma limits social interactions
- ♦ Limited ranged and magical options without multiclassing
Pro Tips
Use your Darkvision to safely scout dark dungeons ahead of the party, using Hand of Healing if you trigger a trap.
Pair Hand of Harm with your high Dexterity (DEX 15) to guarantee extra necrotic damage when you need to finish off an enemy quickly.
At level 6, use Physician's Touch to inflict the poisoned condition on tough foes, giving them disadvantage on their attack rolls.
Save your Ki points during easy skirmishes so you have plenty of energy for Flurry of Healing and Harm during boss fights.
Other Monk Subclasses for Elf
Other Races for Warrior of Mercy Monk
Frequently Asked Questions
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