Wall of Ice
Wall of Ice is a level 6 evocation spell in D&D 5e (2024 rules), available to the Wizard. Casting time: Action. Range: 120 feet. Duration: Concentration, up to 10 minutes.
- Level
- Level 6
- School
- Evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M
- Duration
- Concentration, up to 10 minutes
Description
You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. The wall is 1 foot thick and lasts for the duration. If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 Cold damage, or half as much on a successful save. The wall is an object with AC 12 and 30 HP per 10-foot section, and it is vulnerable to Fire damage. Reducing a 10-foot section to 0 HP destroys it and leaves behind a sheet of frigid air in the space the wall occupied.
At Higher Levels
The damage the wall deals when it appears increases by 2d6 and the HP of each section increases by 10 for each spell slot level above 6.
Classes that can cast Wall of Ice
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