Sorcerer Subclass Controller Advanced

Clockwork Sorcery Sorcerer Guide

The cosmic force of order has suffused you with magic. Your power comes from Mechanus or a similar plane of absolute order. You can restore balance, cancel chaos, and bring harmony to the world around you.

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Best Races for Clockwork Sorcery Sorcerer

All 10 races ranked by synergy with the Clockwork Sorcery. Click any to see the full build.

Clockwork Sorcery Features

Clockwork Magic

Level 3

You learn additional spells that don't count against the number of spells you know: Alarm, Protection from Evil and Good (level 1); Aid, Lesser Restoration (level 3); Dispel Magic, Protection from Energy (level 5); Freedom of Movement, Summon Construct (level 7); Greater Restoration, Wall of Force (level 9). You can replace one of these spells with an abjuration or transmutation spell of the same level from the sorcerer, warlock, or wizard list.

Restore Balance

Level 3

When a creature you can see within 60 feet is about to roll a d20 with advantage or disadvantage, you can use your reaction to prevent the roll from being affected by advantage or disadvantage. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Bastion of Law

Level 6

As an action, you can spend 1 to 5 sorcery points to create a shimmering ward around yourself or another creature you can see within 30 feet. The ward lasts until you use this feature again or until you finish a long rest. The ward is represented by a number of d8s equal to the sorcery points spent. When the warded creature takes damage, it can expend any number of those dice, rolling them and reducing the damage by the total.

Trance of Order

Level 14

As a bonus action, you enter a state of clockwork order for 1 minute. During this state, attack rolls against you can't benefit from advantage, and whenever you make an attack roll, ability check, or saving throw, you can treat a d20 roll of 9 or lower as a 10. Once you use this feature, you can't do so again until you finish a long rest, unless you spend 7 sorcery points to use it again.

Clockwork Cavalcade

Level 18

As an action, you summon spirits of order that restore 100 hit points total, divided as you choose among creatures within 30 feet. Each repaired creature is also freed from one curse, disease, or one of the following conditions: blinded, deafened, paralyzed, poisoned, or stunned. In addition, each creature of your choice within 30 feet that is damaged has any broken items they are wearing or carrying repaired. Once you use this feature, you can't do so again until you finish a long rest, unless you spend 7 sorcery points to use it again.

Is Clockwork Sorcery Right for You?

Pick the Clockwork Sorcery if you want a Sorcerer focused on controlling the battlefield and locking down enemies. Compare it with the other Sorcerer subclasses to make sure it fits your party, then build the Dragonborn version for the strongest start.

Frequently Asked Questions

What's the best race for a Clockwork Sorcery Sorcerer?
Dragonborn rates highest (7/10) for the Clockwork Sorcery Sorcerer. Extra saving throw advantages protect against debilitating spells and effects. Tiefling (7/10) and Gnome (6/10) are also strong picks.
What does the Clockwork Sorcery specialize in?
The Clockwork Sorcery fills the Controller role — controlling the battlefield and locking down enemies. Its features unlock at levels 3, 6, 14, 18.

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