Human Clockwork Sorcery Sorcerer Build Guide
As a Human Clockwork Sorcerer, your natural adaptability perfectly complements the rigid, probability-bending magic of cosmic order, making you the ultimate battlefield controller.
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Why Clockwork Sorcery?
The Human Clockwork Sorcery Sorcerer is a master of order and predictability on the battlefield. As a Controller, your job is to dictate the flow of combat, shut down enemies, and protect your allies. The Human's Versatile trait is an incredible asset here, allowing you to select a powerful first-level feat right at the start of your journey. This ensures you can protect your concentration on key control spells or act first in combat to lock down threats before they can move.
At level 3, you gain access to Restore Balance, a subclass feature that lets you neutralize advantages or disadvantages. When combined with the Human's Resourceful trait—which gives you free Heroic Inspiration after every long rest—you gain unparalleled control over the d20. You can easily smooth out the chaotic swings of bad luck for your team while forcing enemies to play by your rules. With your high Charisma (CHA 15) guiding your spellcasting, you will bring absolute stability to any chaotic encounter.
Clockwork Sorcery Features
Clockwork Magic
Level 3You learn additional spells that don't count against the number of spells you know: Alarm, Protection from Evil and Good (level 1); Aid, Lesser Restoration (level 3); Dispel Magic, Protection from Energy (level 5); Freedom of Movement, Summon Construct (level 7); Greater Restoration, Wall of Force (level 9). You can replace one of these spells with an abjuration or transmutation spell of the same level from the sorcerer, warlock, or wizard list.
Restore Balance
Level 3When a creature you can see within 60 feet is about to roll a d20 with advantage or disadvantage, you can use your reaction to prevent the roll from being affected by advantage or disadvantage. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Bastion of Law
Level 6As an action, you can spend 1 to 5 sorcery points to create a shimmering ward around yourself or another creature you can see within 30 feet. The ward lasts until you use this feature again or until you finish a long rest. The ward is represented by a number of d8s equal to the sorcery points spent. When the warded creature takes damage, it can expend any number of those dice, rolling them and reducing the damage by the total.
Trance of Order
Level 14As a bonus action, you enter a state of clockwork order for 1 minute. During this state, attack rolls against you can't benefit from advantage, and whenever you make an attack roll, ability check, or saving throw, you can treat a d20 roll of 9 or lower as a 10. Once you use this feature, you can't do so again until you finish a long rest, unless you spend 7 sorcery points to use it again.
Clockwork Cavalcade
Level 18As an action, you summon spirits of order that restore 100 hit points total, divided as you choose among creatures within 30 feet. Each repaired creature is also freed from one curse, disease, or one of the following conditions: blinded, deafened, paralyzed, poisoned, or stunned. In addition, each creature of your choice within 30 feet that is damaged has any broken items they are wearing or carrying repaired. Once you use this feature, you can't do so again until you finish a long rest, unless you spend 7 sorcery points to use it again.
Recommended Ability Scores
Human Traits That Benefit Clockwork Sorcery Sorcerer
Versatile
A free Origin feat provides a meaningful boost to any Sorcerer build right from level 1.
Resourceful
Free Heroic Inspiration each long rest gives a reliable reroll for critical moments.
Skillful
An extra skill proficiency expands the Sorcerer's out-of-combat versatility.
Combat Effectiveness
| Level | HP | Melee DPR | Spell DPR |
|---|---|---|---|
| Level 5 | 32 | 3.9 | 7.8 |
| Level 11 | 68 | 3.58 | 10.18 |
| Level 17 | 104 | 3.58 | 13.2 |
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Strengths & Weaknesses
Strengths
- ♦ Clockwork Sorcery grants Clockwork Magic at level 3
- ♦ Versatile spellcasting options
- ♦ Flexible build with room for customization
Weaknesses
- ♦ Low hit points — vulnerable in melee
- ♦ No Darkvision — may need light sources in dungeons
Pro Tips
Use Restore Balance to cancel an enemy's advantage on a saving throw, ensuring your control spells land successfully.
Leverage your Clockwork Magic to swap out spells for abjuration or transmutation options that bolster your defenses and utility.
Spend your sorcery points on Bastion of Law to create a protective ward around fragile allies or yourself.
Combine your Resourceful Heroic Inspiration with your high Charisma to ensure you never fail crucial social interactions or spellcasting checks.
Other Sorcerer Subclasses for Human
Other Races for Clockwork Sorcery Sorcerer
Frequently Asked Questions
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