Human Aberrant Sorcery Sorcerer Build Guide
Combining Human adaptability with alien psychic power, the Aberrant Sorcery Sorcerer excels at manipulating the battlefield through mental chaos and early feat versatility.
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Why Aberrant Sorcery?
The Aberrant Sorcery Sorcerer is a premier controller, specializing in psychic disruption, stealthy casting, and mental manipulation. While standard sorcerers often struggle with limited spell selections, your subclass gives you an expanded list of mind-bending magic. Choosing the Human species helps you smooth out your early-game defenses and maximize your utility from day one.
The Human's Versatile trait allows you to select a free Origin feat at level 1, which is perfect for securing a feat like Alert or War Caster to protect your concentration on crucial control spells. Additionally, the Human's Skillful trait grants an extra skill proficiency, allowing you to master social skills like Persuasion or Deception. This pairs wonderfully with your Telepathic Speech, letting you coordinate silent schemes with allies or interrogate foes without uttering a single word aloud.
Aberrant Sorcery Features
Psionic Spells
Level 3You learn additional spells that don't count against the number of spells you know: Arms of Hadar, Dissonant Whispers, Mind Sliver (level 1); Calm Emotions, Detect Thoughts (level 3); Hunger of Hadar, Sending (level 5); Evard's Black Tentacles, Summon Aberration (level 7); Rary's Telepathic Bond, Telekinesis (level 9).
Telepathic Speech
Level 3As a bonus action, choose one creature you can see within 30 feet. You and that creature can speak telepathically with each other while you are within a number of miles equal to your Charisma modifier (minimum 1 mile). The connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated, die, or use this ability on a different creature.
Psychic Defenses
Level 6You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened.
Psionic Sorcery
Level 6When you cast any spell from your Psionic Spells feature, you can cast it by expending a number of sorcery points equal to the spell's level instead of expending a spell slot. When you cast a spell using sorcery points this way, it requires no verbal or somatic components, and it requires no material components unless they are consumed by the spell.
Revelation in Flesh
Level 14You can spend 1 or more sorcery points as a bonus action to transform your body for 10 minutes. For each sorcery point spent, you can gain one of these benefits: see invisible creatures within 60 feet, gain a flying speed equal to your walking speed with a hover, gain a swimming speed twice your walking speed and breathe underwater, or become slimy and pliable — you can move through spaces as narrow as 1 inch without squeezing and spend 5 feet of movement to escape nonmagical restraints or grapples.
Warping Implosion
Level 18As an action, you can teleport to an unoccupied space you can see within 120 feet. Each creature within 30 feet of the space you left must make a Strength saving throw against your spell save DC. On a failure, a creature takes 3d10 force damage and is pulled straight toward the space you left, ending in an unoccupied space as close to it as possible. On a success, it takes half damage and isn't pulled. Once you use this feature, you can't do so again until you finish a long rest, unless you spend 5 sorcery points to use it again.
Recommended Ability Scores
Human Traits That Benefit Aberrant Sorcery Sorcerer
Versatile
A free Origin feat provides a meaningful boost to any Sorcerer build right from level 1.
Resourceful
Free Heroic Inspiration each long rest gives a reliable reroll for critical moments.
Skillful
An extra skill proficiency expands the Sorcerer's out-of-combat versatility.
Combat Effectiveness
| Level | HP | Melee DPR | Spell DPR |
|---|---|---|---|
| Level 5 | 32 | 3.9 | 7.8 |
| Level 11 | 68 | 3.58 | 10.18 |
| Level 17 | 104 | 3.58 | 13.2 |
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Strengths & Weaknesses
Strengths
- ♦ Aberrant Sorcery grants Psionic Spells at level 3
- ♦ Versatile spellcasting options
- ♦ Flexible build with room for customization
Weaknesses
- ♦ Low hit points — vulnerable in melee
- ♦ No Darkvision — may need light sources in dungeons
Pro Tips
Use your Human Versatile feat to grab War Caster, protecting your concentration on vital Psionic Spells.
Pair your Telepathic Speech with your extra Skillful proficiency in Deception to secretly coordinate plans and trick targets in social situations.
Save your Resourceful heroic inspiration for critical concentration saves, keeping your powerful battlefield control spells active longer.
Utilize Psionic Sorcery to cast control spells without components, letting you disable enemies completely undetected from the shadows.
Other Sorcerer Subclasses for Human
Other Races for Aberrant Sorcery Sorcerer
Frequently Asked Questions
Is Aberrant Sorcery a good subclass for Human Sorcerer?
What makes Aberrant Sorcery different from other Sorcerer subclasses?
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