Plant Growth
Plant Growth is a level 3 transmutation spell in D&D 5e (2024 rules), available to the Bard, Druid, Ranger. Casting time: Action (overgrowth) or 8 hours (fertilize). Range: 150 feet. Duration: Instantaneous.
- Level
- Level 3
- School
- Transmutation
- Casting Time
- Action (overgrowth) or 8 hours (fertilize)
- Range
- 150 feet
- Components
- V, S
- Duration
- Instantaneous
Description
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell over 1 action, choose a point within range. All normal plants in a 100-foot-radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
Classes that can cast Plant Growth
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