Shatter
Shatter is a level 2 evocation spell in D&D 5e (2024 rules), available to the Bard, Psion, Sorcerer, Wizard. Casting time: Action. Range: 60 feet. Duration: Instantaneous.
- Level
- Level 2
- School
- Evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M
- Duration
- Instantaneous
M (a chip of mica)
Description
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered on that point must make a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has Disadvantage on the saving throw. A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
At Higher Levels
The damage increases by 1d8 for each spell slot level above 2.
Classes that can cast Shatter
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